Catacombs of Darkness
A
Gladiator’s Pit
The break is over, it’s time to head back to the briefing
room where you will share your story of hell with others who have walked the
underground catacombs of darkness. Laughing out loudly you boast of having no
fear yet inside your heart, it is still pounding like a large drum in a parade.
This world consists of three kinds of persons. The living,
the undead and the dead. There is another class of people who reside here in
the gates of hell as well. They are the warriors and the gladiators. Each in their own, serving the purpose to maintain peace
and order. So they call them the peacemakers and gladiators for the sake of
knowing who is who in this underworld cemetery of darkness.
The maze never ends. There are no straight corridors except
the main one which leads you straight to hell. There are many side corridors
and each has their own purpose. Each has a large steel door with heavy hinges
welded to remain secure no matter what force is used against it. Each has a
wooden plank bridge that separate the cells with water where there are piranhas
waiting to eat your flesh.
Some store cadavers, others store the living and down the
far end, on the side corridor well hidden, there live the undead. The zombies
created by the lack of sunlight and fresh air that is denied by the concrete
around them and the solid walls of stone that keeps the cold and never sheds
the environment any heat.
Each corridor has a chest with cell extraction equipment
hidden inside it. Indeed, there are weapons as well as mace, masks and gloves
to protect themselves from the infected. Each corridor has its own hazards and
each hazard is well hidden from the outside world. Some are toxic and some are
bio but regardless, each has its own risks.
Catacombs are complicated tunnels that lead you to evilness
and darkness. There is no sunlight, no rain or snow but the frost in the air is
often covered as you breathe the forty degrees of air walking these tunnels.
There are keys for every door, no key is the same and each key is restricted
and carried only when you are charged to walk the darkness.
You work in an area that is tainted, a place nobody talks
about or even whispers at their dinner table. Not a secret by any means, it’s
just so hard to describe, it is best left alone. Nobody cares where you work or
what you do and when you are injured, you are taken by personal vehicle so your
trip is not noticed coming from the underground stonewalled prison nearby this
location.
You are headed to another cellblock, your rounds and tasks
have been given. Each cellblock has a special purpose or designation. Some are living some are dead and some don’t seem to care
anymore. Those are the dangerous one, those are the gladiators who will fight
for the sport of it and the will to die.
The silence is deafening, not a word is spoken. You carry
your sword and armor with respect and hold your head up high. This profession
is often criticized and belittled by many who have no clue what these men and
women do, so the secret is kept of the dungeons below and the darkness.
You reach for the key. It is a large one so it’s hard to
displace or lose and makes a loud ringing noise if ever dropped on the stone
made floor. It’s hard to lose it, you carry it close to you and every minute or
so, your hand grazes the handle to make sure it isn’t lost or broken.
The key is your friend that allows you to enter or exit
these darkened tunnels. Without it you are lost and stranded inside the
darkness. The light you carry is recharged often but if the key is lost or
broken, your light will eventually leave you blind in the darkness as you
struggle to navigate these tunnels where the sunlight never sets or shines
keeping it all in darkness.
Each round is like a game of chess, each walk is a
temptation of power and glory as you walk the valley of death and surrounded by
cadavers, skulls and bones of warriors of the past and gladiators that were
broken in spirit and killed when they attacked the peacemaker inside the
catacombs of darkness.
Open the cell door and you begin your journey to hell. Each
is occupied with the living, the dead and the unbroken. Vile in spirit and
vigorous in wanting death as the cell door opens, and the spell is broken.
You fight each time you open a cell, you battle each man
who crosses the line that is in the sand but no matter how hard you try to keep
the peace, there is always somebody ready to die and break loose from the
leash. Some with lunge, some will jump and others will stalk you as you walk
your journey of darkness.
Up and down the stairs these darkened catacombs are above
the ground but still enclosed with steel, concrete and stonewalled floors. Your
ears pick up every note that is spoken and your vigilance is high so not one
bone is broken. You cover your head with a shield so the spit and feces don’t
penetrate your eyes and mouth.
Nobody really knows why they toss this crap but the bio in
them is enough to kill you or infest you with a disease that will eventually
cause a long term illness and forever make you resign your role as a warrior
and peacemaker and your spirit is broken.
Protection is desired and much more can be done to keep you
safe but you handle what you have with what you are given to work with as the
peacemaker of this darkness. You never fear the battle, you know that each day
you walk the possibility is there that someone will try to kill you or maim you
forever.
It’s the code of the catacombs and the code prevails when
all other rules are broken. A culture that is secret, a way of life that rules
this underground world with silence and traditions hardly ever spoken.
Damn the spiders and damn the scorpions that crawl along
the walls and floors you walk in the darkness. They are both the enemies of
men, they are both lethal and if they bit or sting you with their poison, you
will eventually die and not a word is spoken. There is no remorse, no
compassion for either peacemaker or foe, the world has been neutralized with
violence and death yet nobody cares.
The audio gets louder, the voices nearer and the violence
is imminently closer. Taking care of the spiders and scorpions first, your
hands are clenched in a fist and the blade is close by but the heat of your
body is offset by the cold in the air as your eyes stare for any of those who
turn rogue and await a chance to kill you if you are near enough to be stricken
with homemade weapons or shanks of steel made from the materials used to bed
them, to enclose them and to restrain them.
Being careful is an understatement in the catacombs of
darkness. There is no end to the violence and risks you bear when you shine
that badge you wear. A badge of honor for some and a badge of power, to those
who misunderstood their purpose here within the tunnels of darkness.
Your ear tells you the living are near, the footsteps
inside the cells are pacing. Your awareness heightens as you walk the path that
brings you closer to the cells as the circular stairway that took you to your
path high above the others echoes your footsteps loudly and warns the living
and the dead you are coming but the real threat are those of the undead who are
awaiting your arrival to initiate battle if given a chance to strike out at
you.
Each catacomb has a tier and each tier houses the will of
society’s castaways and broken. Each tier serves a purpose as the higher you
go, the less dangerous they are but in the middle, the routine is broken as
there is a buffer of maniacs deemed to be mentally ill and barely alive as they
lay there so still, comatose or unconscious, they serve harm to the peacemaker
unless provoked by another crazy who wants revenge.
Revenge by the voices inside the head, who have told him to
strike out and kill a peacemaker wearing the thin armor of steel, easy to penetrate
if you can sneak up behind him and stab him between the ribs or neck where the
flesh is exposed and the risks are higher than elsewhere to strike a lethal
wound that may fell the warrior if not treated or taken to medical for
treatment.
Being careful, the peacemaker makes his way up to the upper
tier. The sounds below are still stirring with hate and voices. Voices that are
mellow while some are loud and the mood of serenity has been broken. You glance
along the side of the path, its narrowness is a concern not to fall as there is
nobody there to catch you.
A peacemaker works alone most often when traveling these
above the ground catacombs of darkness. There aren’t enough to fill each slot
and the castle owner has just enough money to pay each warrior a meager wage to
risk their lives and walk the catacombs of darkness.
You have reached the upper checkpoint and you open the
large steel door that is see-through in design but hard as a rock with heave
hinges welded on six spots of the frame. The door opens and you head in per the
directions of your boss and your duties as the peacemaker in charge were
voluntarily chosen.
Chosen to walk the paths of hell, chosen to keep the most
evil and vile contained while others sleep in peace and never a word is spoken.
A chosen legal custodian, a peacekeeper or guardian of the stonewalled prison,
a badge you carry and a sword or blade that is your voice whenever approached
by the living, the dead or those willing to die for the glory of being a
gladiator chosen to attack the guardian as he walks the wooden planked bridge
near the cell that sooner or later must be opened.
Careful not to step in the water, you are headed towards
the most upper cellblock where the gladiators live and fight for either life,
thrill, or devotion. You enter the checkpoint bare of any other officer and the
line is broken. As you go through the doorway, a skull is seen as you pull the
lever on the right side of the door, to open the gate ahead and not a word is
spoken.
The words of your boss echo inside your head. He said “do
not be afraid of those who want to kill you, be strong and use your blade to
cut off their heads.” Speeches are frequent and often the message is the same,
“us versus them” is the code spoken. Here and there, the will to fight is high
when you enter the gates of hell high above the others and where death is
hardly spoken.
A death up here has glory attached to the martyrhood for
exaltation and celebration of death. There is an unwritten rule here about how
these fights are conducted as the code was left behind a tier or so and here,
all the rules are broken. Fighting here is life or death, its likely to be
cruel and harsh but the environment promotes a death and the peacemaker’s will
should never be broken.
The rule is crude but useful advice as you are told, never
allow the gladiator to enter the cage in rage. Use the time you have to your
advantage and make a move that will give you the leverage you need to be
victorious of any attempt to strike at you or bring you down to your knees with
blows from object made of stone or steel.
Each fight is different, each fighter has his own style and
each has a pattern that could deliver the fatal blow if not aware of his
presence or intent to strike first and strike you hard with a rage that often
untold and unspoken.
Each warrior has a rage meter that determines the intensity
of the strike or blow delivered from the moment to kill the other. This meter
is inside his head and keeps his adrenalin flowing as the hormones rage to give
strength when the battle is chosen.
There is one important note about fighting them as each
time the blade ignites the strike, a head must roll in addition to any other
damage or bones and ligaments broken. These attacks are fierce, they are meant to
inflict pain and suffering and more damage that is caused by the evilness that
surrounds these catacombs of darkness.
So the gladiator lunges with rock in hand, he attacks at
will and sees a moment of vulnerability in the peacekeeper’s proximity to be harmed.
In the other hand he has fire and throws the flaming liquid onto the armor but
the fire goes out and the hand is sliced with the blade neatly striking it near
the elbow and the arm is broken.
The rage increases considerably as the pain is numbed by
anger and vehement force and devotion to kill the peacemaker. Each act of
defense triggers a reaction, each reaction trigger another action causing the
effect to stimulate both fighter’s adrenalin as hearts pound loudly with the
best warrior to win this fight and the other spirit and will to be broken.
His best bet is to maintain a distance and use the blade to
defend himself, he calculates and measures his distance staying just outside
the gladiator’s reach. With every attack the melee escalates and moving in and
moving out, the peacemaker’s will is almost broken for the attacker is fierce,
his will is to die trying and by moving too close, his final blow misses the
head of the peacemaker and the sword finds the neck and the neck is broken.
These close range attacks are very intense, they are no
longer a two hit wonder. Each gladiator conditions himself for the fight and
each night you can hear them doing push up and other exercises inside their
cell as their will to win in unspoken. Depending on the weapon of choice they
are using, they may strike at you three or four times before the charge is
defended well, and the spirit is broken.
Close range battle or combat with gladiators is often but
not at all spoken at the meeting of bosses or the dinner table at home.
Depending on the fight, not much is said and if wounded or found with cuts or
bruises and bones broken, a silent stealthy ride to the infirmary will be all
that is said until a new day is broken.
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